1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202
| struct card { int suit, rank; friend bool operator < (const card &a, const card &b) { return a.rank < b.rank; } friend bool operator == (const card &a, const card &b) { return a.rank == b.rank; } friend bool operator != (const card &a, const card &b) { return a.rank != b.rank; } friend auto &operator>> (istream &it, card &C) { string S, T; it >> S; T = "__23456789TJQKA"; FOR (i, 0, T.sz - 1) { if (T[i] == S[0]) C.rank = i; } T = "_SHCD"; FOR (i, 0, T.sz - 1) { if (T[i] == S[1]) C.suit = i; } return it; } }; struct game { int level; vector<card> peo; int a, b, c, d, e; int u, v, w, x, y; bool Rk10() { sort(ALL(peo)); reverse(ALL(peo)); a = peo[0].rank, b = peo[1].rank, c = peo[2].rank, d = peo[3].rank, e = peo[4].rank; u = peo[0].suit, v = peo[1].suit, w = peo[2].suit, x = peo[3].suit, y = peo[4].suit; if (u != v || v != w || w != x || x != y) return 0; if (a == 14 && b == 13 && c == 12 && d == 11 && e == 10) return 1; return 0; } bool Dif(vector<card> &peo) { a = peo[0].rank, b = peo[1].rank, c = peo[2].rank, d = peo[3].rank, e = peo[4].rank; u = peo[0].suit, v = peo[1].suit, w = peo[2].suit, x = peo[3].suit, y = peo[4].suit; if (a != 14 || b != 5 || c != 4 || d != 3 || e != 2) return 0; vector<card> peo2 = {peo[1], peo[2], peo[3], peo[4], peo[0]}; peo = peo2; return 1; } bool Rk9() { sort(ALL(peo)); reverse(ALL(peo)); a = peo[0].rank, b = peo[1].rank, c = peo[2].rank, d = peo[3].rank, e = peo[4].rank; u = peo[0].suit, v = peo[1].suit, w = peo[2].suit, x = peo[3].suit, y = peo[4].suit; if (u != v || v != w || w != x || x != y) return 0; if (Dif(peo)) return 1; if (a == b + 1 && b == c + 1 && c == d + 1 && d == e + 1) return 1; return 0; } bool Rk8() { sort(ALL(peo)); a = peo[0].rank, b = peo[1].rank, c = peo[2].rank, d = peo[3].rank, e = peo[4].rank; u = peo[0].suit, v = peo[1].suit, w = peo[2].suit, x = peo[3].suit, y = peo[4].suit; if (a == b && b == c && c == d) return 1; if (b == c && c == d && d == e) { reverse(ALL(peo)); return 1; } return 0; } bool Rk7() { sort(ALL(peo)); a = peo[0].rank, b = peo[1].rank, c = peo[2].rank, d = peo[3].rank, e = peo[4].rank; u = peo[0].suit, v = peo[1].suit, w = peo[2].suit, x = peo[3].suit, y = peo[4].suit; if (a == b && b == c && d == e) return 1; if (a == b && c == d && d == e) { reverse(ALL(peo)); return 1; } return 0; } bool Rk6() { sort(ALL(peo)); reverse(ALL(peo)); a = peo[0].rank, b = peo[1].rank, c = peo[2].rank, d = peo[3].rank, e = peo[4].rank; u = peo[0].suit, v = peo[1].suit, w = peo[2].suit, x = peo[3].suit, y = peo[4].suit; if (u != v || v != w || w != x || x != y) return 0; return 1; } bool Rk5() { sort(ALL(peo)); reverse(ALL(peo)); a = peo[0].rank, b = peo[1].rank, c = peo[2].rank, d = peo[3].rank, e = peo[4].rank; u = peo[0].suit, v = peo[1].suit, w = peo[2].suit, x = peo[3].suit, y = peo[4].suit; if (Dif(peo)) return 1; if (a == b + 1 && b == c + 1 && c == d + 1 && d == e + 1) return 1; return 0; } bool Rk4() { sort(ALL(peo)); reverse(ALL(peo)); a = peo[0].rank, b = peo[1].rank, c = peo[2].rank, d = peo[3].rank, e = peo[4].rank; u = peo[0].suit, v = peo[1].suit, w = peo[2].suit, x = peo[3].suit, y = peo[4].suit; if (a == b && b == c) return 1; if (b == c && c == d) { swap(peo[3], peo[0]); return 1; } if (c == d && d == e) { swap(peo[3], peo[0]); swap(peo[4], peo[1]); return 1; } return 0; } bool Rk3() { sort(ALL(peo)); reverse(ALL(peo)); a = peo[0].rank, b = peo[1].rank, c = peo[2].rank, d = peo[3].rank, e = peo[4].rank; u = peo[0].suit, v = peo[1].suit, w = peo[2].suit, x = peo[3].suit, y = peo[4].suit; if (a == b && c == d) return 1; if (a == b && d == e) { swap(peo[2], peo[4]); return 1; } if (b == c && d == e) { swap(peo[0], peo[2]); swap(peo[2], peo[4]); return 1; } return 0; } bool Rk2() { sort(ALL(peo)); reverse(ALL(peo)); a = peo[0].rank, b = peo[1].rank, c = peo[2].rank, d = peo[3].rank, e = peo[4].rank; u = peo[0].suit, v = peo[1].suit, w = peo[2].suit, x = peo[3].suit, y = peo[4].suit; vector<card> peo2; if (a == b) return 1; if (b == c) { peo2 = {peo[1], peo[2], peo[0], peo[3], peo[4]}; peo = peo2; return 1; } if (c == d) { peo2 = {peo[2], peo[3], peo[0], peo[1], peo[4]}; peo = peo2; return 1; } if (d == e) { peo2 = {peo[3], peo[4], peo[0], peo[1], peo[2]}; peo = peo2; return 1; } return 0; } bool Rk1() { sort(ALL(peo)); reverse(ALL(peo)); return 1; } game (vector<card> New_peo) { peo = New_peo; if (Rk10()) { level = 10; return; } if (Rk9()) { level = 9; return; } if (Rk8()) { level = 8; return; } if (Rk7()) { level = 7; return; } if (Rk6()) { level = 6; return; } if (Rk5()) { level = 5; return; } if (Rk4()) { level = 4; return; } if (Rk3()) { level = 3; return; } if (Rk2()) { level = 2; return; } if (Rk1()) { level = 1; return; } } friend bool operator < (const game &a, const game &b) { if (a.level != b.level) return a.level < b.level; FOR (i, 0, 4) if (a.peo[i] != b.peo[i]) return a.peo[i] < b.peo[i]; return 0; } friend bool operator == (const game &a, const game &b) { if (a.level != b.level) return 0; FOR (i, 0, 4) if (a.peo[i] != b.peo[i]) return 0; return 1; } }; void debug(vector<card> peo) { for (auto it : peo) cout << it.rank << " " << it.suit << " "; cout << "\n\n"; } int clac(vector<card> Ali, vector<card> Bob) { game atype(Ali), btype(Bob); if (atype < btype) return -1; else if (atype == btype) return 0; return 1; }
|