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| template<class T> bool segmentInPolygon(Line<T> l, vector<Point<T>> p) {
#define L(x, y) pointOnLineLeft(x, y) int n = p.size(); if (!pointInPolygon(l.a, p)) return false; if (!pointInPolygon(l.b, p)) return false; for (int i = 0; i < n; i++) { auto u = p[i]; auto v = p[(i + 1) % n]; auto w = p[(i + 2) % n]; auto [t, p1, p2] = segmentIntersection(l, Line(u, v)); if (t == 1) return false; if (t == 0) continue; if (t == 2) { if (pointOnSegment(v, l) && v != l.a && v != l.b) { if (cross(v - u, w - v) > 0) { return false; } } } else { if (p1 != u && p1 != v) { if (L(l.a, Line(v, u)) || L(l.b, Line(v, u))) { return false; } } else if (p1 == v) { if (l.a == v) { if (L(u, l)) { if (L(w, l) && L(w, Line(u, v))) { return false; } } else { if (L(w, l) || L(w, Line(u, v))) { return false; } } } else if (l.b == v) { if (L(u, Line(l.b, l.a))) { if (L(w, Line(l.b, l.a)) && L(w, Line(u, v))) { return false; } } else { if (L(w, Line(l.b, l.a)) || L(w, Line(u, v))) { return false; } } } else { if (L(u, l)) { if (L(w, Line(l.b, l.a)) || L(w, Line(u, v))) { return false; } } else { if (L(w, l) || L(w, Line(u, v))) { return false; } } } } } } return true; }
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